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<title>{non-gerrit}/qt-labs/wolfenqt.git/matrix4x4.h, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
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<entry>
<title>Port to Qt 4.6 etc...</title>
<updated>2009-10-01T16:31:27+00:00</updated>
<author>
<name>Samuel Rødal</name>
<email>sroedal@trolltech.com</email>
</author>
<published>2009-10-01T16:28:48+00:00</published>
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<id>180996ae0031c3eb47079d5d9a11e32c81f91faa</id>
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Ported to use Qt 4.6's matrix and vector classes, as well as using
QGLShaderProgram to make the OpenGL rendering code work both on desktop
OpenGL and OpenGL ES 2.0 (the desktop version requires GLEW atm).

Also added auto-walk toggler to improve navigation on a touchscreen
device.
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<pre>
Ported to use Qt 4.6's matrix and vector classes, as well as using
QGLShaderProgram to make the OpenGL rendering code work both on desktop
OpenGL and OpenGL ES 2.0 (the desktop version requires GLEW atm).

Also added auto-walk toggler to improve navigation on a touchscreen
device.
</pre>
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</entry>
<entry>
<title>Update license headers.</title>
<updated>2008-12-01T14:08:14+00:00</updated>
<author>
<name>Samuel Rødal</name>
<email>sroedal@trolltech.com</email>
</author>
<published>2008-12-01T14:08:14+00:00</published>
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<entry>
<title>Add OpenGL model renderer and improve update/visibility handling for increased performance.</title>
<updated>2008-11-30T22:45:13+00:00</updated>
<author>
<name>Samuel Rødal</name>
<email>srodal@gmail.com</email>
</author>
<published>2008-11-30T22:45:13+00:00</published>
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<entry>
<title>Add simple Matrix4x4 class for more generic transformations.</title>
<updated>2008-11-29T19:07:06+00:00</updated>
<author>
<name>Samuel Rødal</name>
<email>srodal@gmail.com</email>
</author>
<published>2008-11-29T19:07:06+00:00</published>
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